"Do wild Pokémon levels automatically scale based on the player's party level, or do I need to set them manually per map? If manual, how do I configure it? By the way, your game system is amazing, thank you!"
Thank you, I'm glad to hear that 😁
For now, enemy levels are only set in the map tags,
To create map tags and set enemy and level parameters, you can use this tag:
<pkmnencounter:actorid,minlevel,maxlevel,regionid,weight,time>
For more detailed information about the tags, you can download the Documentation.html file I’ve provided. However, there are a few tags in that file that I haven’t updated yet, so you might also want to check out my latest devlog.