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Pretty interesting concept!  I felt like there needed to be more of a reason to move around.  I ended up just setting all of my units in the center of the screen and switched between them when I needed them.  But I would say it probably has some potential with a bit more design.

yeah, you are right. The difficulty could have used some work, and maybe I should have added more reasons to move units around. Maybe some other obstacles like enviromental hazards or something like that. Thanks for the feedback!