Really appreciate you flagging that. I've been thinking about it, too.
I've moved away from the lootbox framing and replaced it with Mech Collection. Players earn mechs by hitting milestones in the game (Double Kill, etc.), and there's no gambling involved. It's purely skill-based progression. I'll still keep an eye on how those laws develop. Good advice.
On the competitive angle, totally agree. I've been building out a Competitive Play ranked mode (currently playable in Beta) and working towards tournament play.
Thanks again for the thoughtful feedback. It genuinely helps.