Yes please — send the VOD when it's up. Your video will help more than any feedback could.
Good timing: I was in the middle of a big update, so a lot of your feedback went straight into it. It's live now:
- R no longer resets anything. Reset lives in the pause menu.
- Upgrades are two steps now: pick a card, then confirm (button, Enter or Space). A stray click can't pick for you.
- Food drops exactly where your cursor is, so you can put a pellet right in front of the one fish you want to grow.
- Right-click (or Ctrl+click) any fish opens its panel: stats, hunger, and the relic it's carrying. The fight pauses while it's open.
- Relics show what they do on hover.
What's not in this one:
- Naming fish — that's going into the next update.
- A separate food mode / attack mode — I left that out. Splitting the two into modes felt like more to juggle than it saves, and since fish info moved to right-click, left-click can stay food without getting in the way.
- Fish preferring food that matches their build — food is the only steering wheel in this game. If a fang fish started refusing ore, you'd lose the option of turning it into a hybrid late. I'd rather make aiming food precise than let the fish decide.
Thanks for taking the time — this was a genuinely useful read.