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Interesting and fun concept. The switching feels out of control but balanced , not too long or short on each hero. The abilities of each work well together and they all control intuitively. However, the movement feels just a bit sluggish. Mabey including some walls or objects would add more depth and strategy than just hiding in a corner. Perhaps a variety of enemies that require magic damage to prevent only healing spam from the mage. Fits the theme, overall quite fun and enjoyable. Good job!

Thanks for playing! (didn't expect to see you here! ;3) The movement and the empty map are definitely the biggest issues people keep bringing to me. I actually considered having some enemies require magic to kill, but seeing as you're not guaranteed to play as your mage at any time, that might cause some issues. More depth is needed however, so that's something I'll consider in the future.

Thanks for the feedback! ^-^