the keybindings made it very difficult to control cuz i'm used to left hand movement and right hand cast spell. also the attacks are too rigid, meaning, i can't do a jump and press down to perform attack downward while jumping , that makes the game feels bad cuz all i can do is horizontal attack. and the attack animation kinda gave a 0.x sec hold and that makes it not smooth/jacky/unpleasent feel . i dont know if you want me to comment on the music, but there should be a more boss fight music to entice the player. and then there's this probelm with the health bar, i dont know how to describe it. For example, when i play overwatch, whenever i take damage, i can see i'm taking damage and have a vague idea of how much health is left even without looking at the hp bar directly to read the number. so i guess the take damage visual feed back in the hp bar is too minimal/not obvious/dramatic enough that give the player clue as to how much hp is left during the heat of the battle and that feels bad . i dont know if you want me to comment of vfx , but the vfx doesn't give me the POW! POW! POW !!! feel, its just a dull slash slash slash, like a mechanical machine. and then the jump feels rigid , personally ( dont know if it applies to everyone) i like the jump to me smooth and controlable, right now it feels too rigid. i didn't beat the boss, i tried 3 times, but i just cant get use to the keybinds , so i gave up. but i reach phase 2 where the boss goes to the center and start spraying wave tides, and i dont like it. this feels more like a miniboss than a full boss. i would expect a full boss to be at least 1.5x size bigger, and give a little breathing time for the player to do some serious damage if this is the first few boss. so i'll just grade it as if its a mini-boss, if its a mini-boss, his attacks style doesn't fit as a mini-boss ... i feel like i can drag about this review on and on so i'll stop here.