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(+2)

Thanks for playing those puzzles and being honest about replaying for fewer moves. That helps me avoid assuming a better score is enough reason to return.


Was there a puzzle you particularly enjoyed, or a point where you felt like stopping? A short answer is plenty.

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I tried all the levels. I personally like level 5 and maybe level 11.I feel that many of the earlier levels can be solved just by working backwards from the exit using straight pipes, which makes them feel a bit too straightforward. —but these later ones handle that aspect a bit better.

(+1)

Thanks — the detail about tracing straight pipes backwards was especially useful. I’ve added puzzles 13–36 while keeping the original 12 unchanged. If you feel like trying one or two of the new puzzles, I’d be interested in whether finding the route feels satisfying, too obvious, or frustrating. No need to replay the earlier ones or chase fewer turns.

I tried them, and I like levels 16, 24, 26, and 33.

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Thanks for coming back and naming those puzzles — that helps. Was there a particular moment or choice in 16, 24, 26 or 33 that you liked? No need to replay them; anything you remember, including a part you disliked, is useful.

I think the solutions to these levels are relatively unintuitive, and the directional cues feel a bit misleading.

(+1)

Thanks — by directional cues, do you mean the starting pipe arrangement, or the markings for start, finish and connected pipes? Was the unexpected route what you enjoyed, or did it make the board confusing? One example from any of those puzzles is plenty; no need to replay them.

From what I remember, it's basically because some details change from straight pipes into right-angle bends, which makes the most obvious predicted route incorrect and forces you to take a detour—or else you just can't spot the so-called predicted route at first glance. Personally, I actually enjoy that sense of confusion more.