Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I completed like till the Third Level, so basically the boss fight one, and considering that I reached that far, means the game is pretty good, all things considered. There are a few things that still have to be taken care of though.

Mainly the lack of SFX is very much noticeable, so a lot of things that should have very high impact, do kinda lose a bit of there Juice, but i am sure that's something you are already working on. The other thing that felt a bit off was the Character Designs, i imagine what you are trying to do was something akin to how different worlds have different types of people in it so they feel and look different, but that doesn't as much work in this, especially the Dronghur Leader he when compared to the Main Characters feel a bit too jarring.

Also the Main UI screen probably could do with a bit of Rework in style, especially considering I do like the style its in the Play Menu, so just anything that doesn't feel like the default font options of Godot.

The Gameplay itself I am not sure I have much to critique for since I don't play enough of these types of Games, but all the cards and the way they work feels like a unique enough compared to the other deck builder games i have tried before, and it all works in the Setting. Also while the first cutscene did feel a bit goofy, the second one was pretty cool, even though stylistically it felt way different then anything else in the game.

Hey thanks for trying this out!

Rhe SFX are a WIP especially those related to spacerocks. I have implemented them for most of the abilities and ships but some of them do need work.

I also plan to redo the first cutscene entirely eventually. I’m pretty new at digital art and so not all things are very consistent. I’m still trying to figure out my style.

I’m glad you played more than you intended!

Would you say the initial levels were too difficult? Or did they seem like the right amount of difficulty?

(+1)

Considering I didn't really die at all, i wouldn't say the game was particularly difficult but I did get close to it plenty times and was still about to weasel my way out of it mostly by using the plasma shield. One thing i do think could be an issue is that I didn't really feel like i needed to Move at all, since most of the damage seemed that it could be just be tanked for and then outhealed since enemies targeted different ships each time.

That makes sense! I have tried to keep the initial levels easy so as to ease the player in.