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Lovely pacing, and the breath is a great signal to the player at how slowly you'd like them to move through the piece.

[I kept getting stuck on a solid brown screen after the waves portion, but I could also still keep triggering breath on that screen -- not sure if that's intended, but I did like the effect, as if it was now entirely my responsibility to take care of my breathing pace after learning from the visuals.]

(+1)

thank you so much for playing !

that's the end of it, I did polish a bit later to emphasize the ending and quit on user click, but I wasn't sure if it was against the rules to add an updated build haha 


I had a few more chapters planned, but procedural generation shenanigans took soo much time as always!!


I will definitely update it sometime tho!

That makes total sense! Looking forward to coming back after your update!