Thank you so much for testing the game and taking the time to leave such detailed feedback! I really appreciate it.
To clear up your questions about the roles and mechanics:
- Historian: The rule takes the total number of characters and offsets it by half the total (rounded). Because I ran out of time during the jam to add role rules based on the player count, it gets confusing on round with an odd number of roles.
- Messenger: They pick one random piece of information from all the innocent characters' info pool.
- Puppeteer: They target a character directly next to them (left or right) and force them to act as a "Liar", making them give wrong answers instead of using their actual role.
- Tagging UI: You're totally right, the UX gets messy at the bottom of the screen.
- Cat Visibility: An outline shader would definitely help them stand out from the background good point!
- Double Meows: That one's actually intentional! The idea was to play an attack meow ( two time) when an innocent cat gets attacked by a demon. 🤣
- Role Card Perk: The UI gets really cluttered when there’s a lot of information on screen. I need a better way to display this maybe highlighting the corresponding card (role and question) instead of just put it in front when you hover over the role card would help .
- Blue/Red Circles: These are meant to give visual feedback during the innocent/evil selection phase, but I forgot to reset them after the verdict... so yeah, definitely confusing as-is!
- Inconsistent Wording: Good catch! I wasn't consistent with the terms for questions and roles. I'll definitely clean that up for the post-jam version.
Thanks again for this detailled feedback ! It means a lot.