I intentionally limited my session to about five minutes so I could cover more jam entries and give more developers feedback. That first window still matters, since it is where most new players judge the onboarding, presentation, controls, and immediate hook.
I really appreciate being able to play as a guest without connecting my Google account. I could just get in, kill some mushrooms, talk to actual people, and admittedly do a little guerrilla marketing for my own game lmao. That ability to casually socialize while killing monsters is the heart of an MMO, and you delivered it within five minutes. Seriously, kudos.
The UI and UX are clean and functional, but the interface has a recognizable Claude AI design feeling right now. I would give the visuals another pass with more distinct theming because the art direction feels promising but somewhat inconsistent and sloppy. The game is also missing a clear hook that separates it from other MMOs. I know the temptation is probably to keep expanding outward with more classes, enemies, items, and systems, but I would go deeper instead. Tighten what is already here, polish the presentation, and define the one thing only MODAK does. At a foundational level though, it absolutely does the job of being an MMO.
If you have two minutes, I would love to trade playtests. BEAT BAES has Riders smashing spinning battle mechs together with extremely questionable physics.
Enter the underground mech circuit · Drop your brutally useful feedback
