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I intentionally limited my session to about five minutes so I could cover more jam entries and give more developers feedback. That first window still matters, since it is where most new players judge the onboarding, presentation, controls, and immediate hook.

I really appreciate being able to play as a guest without connecting my Google account. I could just get in, kill some mushrooms, talk to actual people, and admittedly do a little guerrilla marketing for my own game lmao. That ability to casually socialize while killing monsters is the heart of an MMO, and you delivered it within five minutes. Seriously, kudos.

The UI and UX are clean and functional, but the interface has a recognizable Claude AI design feeling right now. I would give the visuals another pass with more distinct theming because the art direction feels promising but somewhat inconsistent and sloppy. The game is also missing a clear hook that separates it from other MMOs. I know the temptation is probably to keep expanding outward with more classes, enemies, items, and systems, but I would go deeper instead. Tighten what is already here, polish the presentation, and define the one thing only MODAK does. At a foundational level though, it absolutely does the job of being an MMO.

If you have two minutes, I would love to trade playtests. BEAT BAES has Riders smashing spinning battle mechs together with extremely questionable physics.

Enter the underground mech circuit · Drop your brutally useful feedback

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Thanks, this really hits one of the things I’ve been thinking about most with MODAK. The hook I’m aiming for is compressing the usual MMORPG friction — installs, sign-ups, long tutorials, and hours before the “real game” starts — into something fast and minimal. Ideally, you can open the browser and be fighting, progressing, and meeting other players within minutes. The challenge is that making an MMO easier to learn can also make it feel less distinctive, so I’m still figuring out how to make that simplicity feel intentional rather than just generic. Your point about going deeper and polishing what is already there instead of constantly adding more systems is especially useful.