Thank you so much for playing and for the detailed feedback!
I’m really glad you liked the art direction, enemies and overall presentation. The comparison to BALL x PIT is interesting too — it wasn’t the main inspiration, but that kind of escalating chaos is definitely close to what I want Bounce Back to achieve while still keeping the Pong part important.
Your point about the itch page also makes sense. I’ve been trying to make the concept understandable as quickly as possible, so showing the actual run loop more clearly with gameplay and controls is something I should improve.
And thank you especially for bringing up mouse control. I had mostly been thinking about controls from a gameplay perspective, so hearing how much of a difference it could make for someone with carpal tunnel gives me a much better reason to prioritize it. I’ll look into a mouse-control option for the paddle without replacing the current controls.
I’m really happy you enjoyed what you played, and hearing that you’d come back if mouse control was added is very useful feedback.
Thanks again for taking the time to play Bounce Back and write all of this!