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The purple graffiti-style cover gives Bounce Back! a strong arcade identity, but the page does not clearly show how its Pong and roguelite elements connect. One gameplay GIF, a one-line explanation of the run loop, and the basic controls would give visitors a much stronger reason to press Play.

I really love the style and art direction, and it is impressive that you already have global rankings and leaderboards working. The enemies look great, the presentation is cohesive, and the concept feels unique. I am not sure whether BALL x PIT was an inspiration, but you could lean further into that kind of escalating chaos while preserving what makes this game distinct.

My biggest request is mouse control for the paddle. This is both a comfort and accessibility issue. I have carpal tunnel, so repeated keyboard inputs can become painful quickly, while mouse movement would let me play much more comfortably. It seems like a relatively small addition that could make the game accessible to more players.

I enjoyed what I played, and I would absolutely return if mouse control were added.

If you’re a fan of bouncing into things, give BEAT BAES two minutes for a chaotic physics-driven mech clash. Build something busted, hit the arena, and tell me if it slaps.

Smash into your first match · Score the collision

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Thank you so much for playing and for the detailed feedback!

I’m really glad you liked the art direction, enemies and overall presentation. The comparison to BALL x PIT is interesting too — it wasn’t the main inspiration, but that kind of escalating chaos is definitely close to what I want Bounce Back to achieve while still keeping the Pong part important.

Your point about the itch page also makes sense. I’ve been trying to make the concept understandable as quickly as possible, so showing the actual run loop more clearly with gameplay and controls is something I should improve.

And thank you especially for bringing up mouse control. I had mostly been thinking about controls from a gameplay perspective, so hearing how much of a difference it could make for someone with carpal tunnel gives me a much better reason to prioritize it. I’ll look into a mouse-control option for the paddle without replacing the current controls.

I’m really happy you enjoyed what you played, and hearing that you’d come back if mouse control was added is very useful feedback.

Thanks again for taking the time to play Bounce Back and write all of this!

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Anytime, looking forward to updates! This has good, chill on the couch on my steam deck potential.

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Thank you again — I actually took your accessibility feedback very seriously.

When you mentioned that repeated keyboard inputs could make the game uncomfortable or even painful because of carpal tunnel, I felt pretty bad knowing that something as simple as the control scheme could get in the way of someone enjoying the game. The whole point is for people to have fun with it, not fight against the controls.

It took me a little bit of head-scratching to get it working properly, but I managed to add it in the latest update. There is now an Accessibility section in the settings where you can enable mouse movement for the paddle.

I’m genuinely very grateful that you brought this up, because I don’t think I would have thought about this particular accessibility issue on my own. Your feedback directly resulted in a new accessibility option being added to the game.

Thanks again for pointing it out, and I hope it makes Bounce Back! much more comfortable for you to play next time!