Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

This one took me a while to figure out. Then it took me a while to get used to. Then it took me a while to realize that it was actually a roguelite incremental idle game. When I realized that I was gaining xp PER TILE, and that the more xp I earned, the more leftover time points I had per loop, suddenly the whole thing made sense, and I realized how streamlined and efficient the formerly confusing UI was.

I don't have time to play this right now, but I have burned a cyan ant trail into the route from the starting position to the note that tells you to come back in a week.

I'd make a pun about replay value, but I'm tired right now.

Flesh this out. Make it as long as you can. Maybe collaborate with an artist. When the time comes, pay a really good capsule artist to do your steam capsule art for you. I think this has a lot of potential. It'll always be niche? But it's the best kind of niche:  blue ocean!