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This is an amazing game! I love the art style and the gameplay. It also seems like the programming for stage generation is pretty complex, which is impressive given the highly limited time frame. Great work, this has to be one of my favorites!

Thanks! <3

The very first thing I  wanted to try was procedural generation, and it really was the right call.

Compared to properly done procedural generation these levels are probably really simple but it manages to create the illusion of complexity. Especially after the fog conceals most of the level :)