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The random crits and healing are also just as impactful and the stats are actually useful on top of the proc effects. Strength ONLY gives the random stun.

Strength probably is the least useful, but it's cool. Tenacity doesn't seem to do a whole lot, it doesn't seem like it makes enemies miss more or do less damage as advertised. But even if you completely ignore those two the game does not stay easy forever.

Tenacity doesn't increase your evasiveness but it should increase the defence provided by armour. Is it possible that an NPC gave misinformation about tenacity increasing evasiveness? I'm noticing that a few NPCs give misinformation due to them having dialogue written much earlier in development that I'd totally forgot about.

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I understand. It seems like you just need both a lot of tenacity points and good armour for it to do a lot. At this point it becomes more useful. It seems like keeping stats even across the board is not a bad strategy. Maybe if you use spells all the time maxing intelligence, resourcefulness and tenacity would work well too.

It doesn't,  for example against the Richdrake boss on my first character I was wearing full dire armor on a tenacity build and he was hitting me just as hard as he was hitting my boyfriend using a full damage build and using the Soft set instead, he had 2 less defense then me, and 0 tenacity versus my 22 tenacity, dragon hit me for the exact same amount of damage. IT's just not a good stat, or not working. Going full DPS really makes the game easy, I couldn't beat the dragon on normal difficulty using a tenacity build with dire armor at level 20, I came back on hard difficulty and beat him at level 14 in soft armor with 1 tenacity, lol. An absolute steamroll.