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I kept this session to roughly five to ten minutes so I could reach more jam entries and give more developers something useful. This game clearly has much more work in it than I could properly cover during one short session, so consider this a focused first pass on the presentation, readability, and immediate experience.

The torture-school concept is super cool, specific, and very vibey. I enjoyed the narrative setup, the grotesque artwork is genuinely well done, and the droning soundtrack was a great choice for sustaining that uncomfortable atmosphere. The page communicates the theme, but it spends too long on dramatic setup, cameos, and references before clearly explaining the moment-to-moment experience. Still, there is enough personality here that I would actually come back and continue playing when I have more time.

The biggest weakness for me is the UI. The artwork feels considered and distinctive, but the interface does not yet match that quality, which makes the overall presentation feel less cohesive than it should. More importantly, please be careful with accessibility and text contrast. There is too much white layered over white in places, and in a narrative-heavy game where players may be reading for over an hour, the text needs to remain comfortable and immediately legible. Darker dialogue panels, stronger separation from the artwork, consistent margins, and clearer text hierarchy would let the art breathe while making the story much easier to read.

If you have two minutes, come inspect my own engineering mistakes in BEAT BAES. Fair trade, mechanical suffering for mechanical suffering.

Enter the mech workshop ยท Inspect my mechanical sins

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Thanks a lot for your review! Glad you found the concept to be interesting :)

The UI is the default engine UI, there wasn't enough time to get into such details cuz it was a jam submission and the game was big compared to the norm XD

And good catch with the contrast thing, gonna take a look at it later on.

Also sure I'll check your game out later :)

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Sounds good and looking forward to seeing your game evolve!