That was really well-made and creative, great job! Reminds me of Faith. Also this is the first time I see a font that only consists of capital letters XD
Doma
Creator of
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Manhunt was and always will be lit
SPOILERS
Three words: Oh dear GOD!!!
You took something that already went up to 11 and took it up to 110. You're scaring me XD
This would definitely win cuz it indeed maxes out both pain and art, this is really genius!
However, a machine that can do this might not be very feasible so some corners will need to be cut cuz there's supposed to be some realism going on.
For example, the claw or tool that will tear into the victim's mouth (which is diabolical, those mouth wounds hurt like hell) could be removed. The victim will already spit a lot of blood due to their internal injuries (probably).
I would love to see your art one day! Do you have a BlueSky account or something?
Ahh I see you're a man of culture as well
SPOILERS
Two words: Oh God!
Congratulations, you've created DLC for the Vitruvian! And great DLC at that!
However... What about the art? The Vitruvian Man doesn't have a known motion cuz it's a single image. Try working more on that or you'll get 5 in pain and 2 in art :)
Also I didn't want to work on the torso because:
1) It wouldn't fit the idea of the Vitruvian
2) I'm an engineer not a doctor, I didn't want to accidentally kill a victim through internal bleeding or something XD
Okay oh wow this was absolutely excellent! I loved it!
No seriously I need more of this kind of game XD
(The only similar one I know is Carcass)
There's a bug though where interacting with the mouse stops working and you have to interact using Enter for the rest of the game. I think it started happening after Leila's door is closed for the first time (?)
Ohhh I see.
SPOILERS
I was in the final stages of my own final project at the time so I used my experiences while writing the story and laying it out. I wrote it so that it feels like what a normal group of students would do when faced with their graduation project (despite the field) in a more realistic way.
Also yeah the losing teams facing the death penalty was probably obvious, but using the winning torture method is what I intended to keep hidden :)
Glad you liked it!
Also that's a fair point. I did think of another ending where they just choose one of their previous ideas but it didn't feel like it would fit, it would feel like it was just inserted for the sake of having multiple endings.
Its spin-off, The Puppeteer: Lamentation, is the closest thing to this, though :)
Also sure go ahead! You won't be the first and I sure hope you won't be the last XD
https://fr0980y.itch.io/harolds-ai-odyssey-part-ii
I mean check this out XD
Yippie an Oxy™ review!!!
Shout-out to LiminAce and Bujinski for their excellent art, once again!
I really like how you dissected this game, its psychological aspects and hidden meanings. You're really good at this!
It's a short game so I added as much movement as I could XD, and the backstage was more or less mirrored from Silent Hill: Origin's theater map:
Thank you so much for playing our game! We're really glad you liked it!!
Thank you for playing our game!
This is a story based game, categorized as a Visual Novel. It focusing that much on the story, its emotional impact, and the dialogue is intentional. Its original, Engineering Marvels From Hell, had 14k words.
I've read hundreds of horror stories throughout my life, ranging from books, creepypastas, and even movie plots on Wikipedia. I even wrote 3 of my own. My background is more of a writer, someone who wants to deliver a story.
If you haven't played the original then you won't understand a lot of things. Who's William? Who's Harry? Who are the judges! What's The Puppeteer? What's that school mentioned in the game? This is all crucial information. And no matter how much I leave out there are still things that won't be understood, and this wouldn't be a spin-off... It'd just be another standalone game that just references the original.






