I've been making a 3D game for a while in Godot and been through the whole set of ways to make levels.
From Cyclops, Go build, Just using blender. There were so many issues that like how some used vibe coding and others were just no longer being developed. Blender to Godot for levels is a real drag when I'm trying to quickly playtest.
This seems to be the solution I've been looking for! Id be ready to pay for this too