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(+1)

Thank you, I am glad you enjoyed it even through the screensize issues! I knew that there was a resolution issue, but I thought it only affected ultrawide and showed them more than intended. I was not aware that smaller sizes were negatively impacted. Could you share your screen resolution with me so that I can make efforts to double check when I have a fix in place?

I will look into the font, I think I know the specific one is not quite fitting the look. And yes, the card art that is only line work are partially completed commissions from an artist. I wanted to get a sample into the game to see how they look, but I really need to get them taken to fully to the color stage in order to make a determination. 

I'm glad you were able to figure it out the gameplay considering there is not a true dedicated tutorial ^_^ And again sorry that the screen size issue kept you from facing off with the boss to complete the demo. I will work on that ASAP now that I know it causes breaking issues depending on screen size. I appreciate the kind words and suggestions, I have noted down/reprioritize my task list with your feedback!

(+1)

The monitor I was playing on has a resolution of 3240 x 2160 (3:2, bit strange tbh) which would explain the cutoff. I suppose it's the opposite problem to ultra wide screen where my screen simply wasn't wide enough.

In my case, I wouldn't mind letterboxing or something if that's the only way to display it on my resolution, but I imagine there are also other scaling modes and such that could make the game work at an unusual resolution like this one. Thanks for your response!