This was very enjoyable! I wasn't able to record my live notes since the game is full screen without any window settings, so I'll just leave my overall thoughts instead.
This has been an enjoyable little roguelike. It's definitely taking notes from Inscryption, but I like Inscryption so I like this too. The aesthetic, while tonally similar, is definitely doing its own thing with the sort of stitchcraft look, and I appreciate how everything looks and sounds. It's very well put together, although this level of polish makes things like the UI text look a little out of place. The Game Over screen feels especially lacking in personality, but other UI elements as well just feel like they have a poor font choice that makes them look like placeholders.
Speaking of placeholders, there are a few assets that appear to be photographs of hand-drawn pencil sketches, which I assume are placeholders that will be fleshed out with more polished artwork later. These sketches are nice, and hopefully they'll be used as reference material if they are replaced, but as they stand now they definitely look like unfinished assets, so that's worth pointing out.
The sound design is on point and the music is fine as well. The presentation overall is really nice.
The gameplay is a little tricky, I don't play that many roguelikes but I very recently played a title in a game jam with a very similar Armor/Attack system, so I assume this is a relatively common convention. It certainly made it difficult but engaging to try to get through a fight unscathed, and the various attack addons you gain over time made the combat get increasingly deeper the further you go.
Unfortunately, I was eventually roadblocked presumably due to some kind of resolution issue. I did notice the skill beads on the left side were cut off a bit (there are three beads but only two visible on my screen), but this became an actual problem when I progressed to the furthest visible edge of the map and found I couldn't click on the next node to proceed as it'd been cut off by the screen. Unfortunately, that's when I had to call it quits. I'm not usually the type to harp on about resolution settings, but it may be essential for a title like this, since there's no windowed mode for me to stretch the picture to fit my screen.
Aside from that one issue though, you've got a very strong game here, and I liked it a lot!