This was a really great game and I was so close to just give up on it before I understood how it is actually played. I think the level design of the first part of the first level is criminal to the game ;) It taught me that the enemies shoot whenever, that there was no cost of me just shooting away and that I should just tank shots alternatively strafe run back and forth the corners. But that was more or less exactly the opposite of how the game should be played. Also since the enemies only count down when they see you, it totally broke the rhythm aspect of the game for me. I’m still a bit confused about how it is a rhythm based game really.
I think that first room might be the most difficult part of the two levels because it’s tight corners and two enemies in opposing directions. So small margins to play it right. And you might get shot in the back first times playing which totally messes up the understanding of how the game works.
When I did manage to figure out how the game actually worked I could play through both levels and had a lot of fun doing so. The art, the details in the environment and then voice lines it’s all really good.
Play-though with more feedback: