I stumbled upon an issue: the player's loadout isn't reset if they finish a map via sector type 11 (damaging floor exit, used in E1M8). I observed this in Doom Zero Map05's exit.
Ah, good catch! Should be relatively easy to fix.
Okay, this should work: https://jp.itch.io/doom-pistol-start/devlog/163072/new-build-handle-e1m8-and-e2m...
Works now, thanks for the quick update 👍