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I stumbled upon an issue: the player's loadout isn't reset if they finish a map via sector type 11 (damaging floor exit, used in E1M8). I observed this in Doom Zero Map05's exit.

Ah, good catch! Should be relatively easy to fix.

Okay, this should work: https://jp.itch.io/doom-pistol-start/devlog/163072/new-build-handle-e1m8-and-e2m...

Works now, thanks for the quick update 👍