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Gravity controls are clear AF.

Navigation: You can fall on the spikes, instant death. 

I like different enemies. Basic Zondbe is vulnerable from all sides but fast, Mashroom is protected from above by his hat, and Skeletank blocks hits from forward.

Basic melee attack is useless. It has a point blank range but it has no sense in the game where You definitely do not want to fight in melee. 

Picksel Art and 8-bit style music fits the game. Comfortable. Fun. Beautyfool.

Thanks for the combat and enemy design suggestions! Spike placement and readability are definitely moving higher up the priority list for the next update. Appreciate you playing!