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Overall one of the most fun games I have played this game jam.

This game has a very classic visual and good pairing of music and sound.

I love the overall idea and most of the execution.

But,

- The game really needs a better way of conveying the core controls of the game. The game would be a huge turn off for anyone not patient enough to randomly try keys until something worked, you will lose a lot of player numbers because people might think it is a broken game. A simple comment with the control keys  on the main game page would go a long way!

- The upgrades in this game are unbalanced as heck, most of the upgrades are worst than the meteors. I think more thought could have been placed into making more meaningful upgrade paths, ones that would make the player weigh the pros and cons of each upgrade, rather than feel scornful at getting the ability to recede backwards away from the objective. I feel this point is important, because, eventhough I found this game fun, would I have chose this game over any rip off of galaga with only various gun upgrades? I think the answer would be a resounding No

Thank you for your feedback.

I added the controls to the game description and as soon as the ratings are over I am going to add support for arrow keys and Dvorak, and other keyboard layouts for languages which don't use "w" or Latin letters.

I definitely agree that the repairs are not properly balanced, especially the retro-thrusters as you mentioned. I have actually already addressed this exact issue in both the game description and other comments. The weaker repairs are the results of features which were unable to be implemented in the 48 hour deadline and other changing features such as enemy ships, obstacles fit for the retro-thrusters and how the sensors and life-support ended up working. Persegan noted that the weaker repairs resulted in another interesting, albeit unintentional, game mechanic where you are not only avoiding asteroids but bad repairs. This is actually the reason I still kept the upgrades in despite the missing features. As fun as this is I still think it is unfair to have unbalanced upgrades and wholeheartedly agree with you.

I might get around to finishing this game and making it an infinite runner after the ratings (although to be fair there is nothing stopping me from starting development rn) but I have recently begun experimenting with ray-tracing in the browser so I might not find the time. However, I'll definitely keep your suggestions in mind.