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Yo! I recorded my thoughts while I played in this Google Doc, although my notes were much lighter than usual with the nature of this game.

https://docs.google.com/document/d/1pMU7vJjTjWff9LFUe-eztMDkbxM0qpi9GTnJlnlGqpU/...

This is really fun! It’s obviously missing a lot of meat but the foundation is really strong. The combat is quite snappy, and while the mechanics seem complicated they’re very fast to grasp. One small criticism I have is the seemingly random nature of the skills you draw from your deck makes fights feel rather RNG dependent; it’s possible that there is no RNG in which case I don’t know what the determining factor is for new skills, but from my perspective playing it blind they feel arbitrary. If there is some sort of deckbuilding mechanic that could be pretty fun and cool, but otherwise I honestly would prefer if you had access to all your skills at once, even if that means reducing the total number of skills per character. I like the resource mechanic a lot, and while the animations are a bit stiff, they’re a lot better than I would expect for a game like this. There wasn’t a ton of music but I recognized some of the Touhou remixes and appreciated them. I do think the opening logo bits kinda sets off a bad first impression with how meme-y they are (and a potential legal issue too with the use of barely disguised trademarks, although this game is already in an iffy position legally), but I suppose that first impression at least lets people relax and not expect too much. I’d love to see how this game feels when it’s got more characters and content to go off of, but it’s a really strong foundation!

(+1)

Welcome, Friend! So, you haven't tried to figure out how to change your character and haven't tried the Arcade Tower? There are two characters in the game actually. Controls for a keyboard are mapped to Arrow keys, ZXC, Shift, LeftCtrl, Tab. Duels are one character vs another on Hard difficulty as long as you're rematching. Opponent is chosen randomly, and matching vs Reimu all the time is a bad luck. Arcade Towers are raising from Easy to Lunatic+, vs both characters circled one after another. 

About cards in hand, yes, pure 50/50 random, each slot can have one of two moves in it (RNG based), and Taunt slot may change to Amplified Attack during some moves active (QTE element). Some characters (currently Marisa) have Ultimate moves that replace your taunt slot until you use them. You have 5% Crit Chance that makes your current hit deal x2.5 times more damage, and 15% Pure Block chance after move in slot in used. However, you can't have Block in more than one slot and can't roll two Blocks consecutively. You can use Blocks or Defensive attacks while getting hit by Strike combo as long as the character is still standing on the ground. It means Blocks are also a Combo Breakers.  With all this, combat system combines the skill, reaction, and luck.

Feel free to make another run later. Best with Gamepad. Streams/Videos are much appreciated.