>Settings
No settings for that yet, but I'll add that now
>Names
Mm, we'll see. The goblin slayer naming convention is intentional but I do see that people can think it's bland
>Events difficulty
Agreed, might change the presentation.
>Teleports
There are teleportation tiles that throw you around randomly yes. The tutorial that warns you should've showed up, but I'm making a better introductory dungeon next
>Combat rewards
In a run, nothing for now. Except MP refunds when you finish one without taking damage. This might change
>Exploration
Planning is important, that's why the layout and enemy types are visible from the start. You're meant to take the paths of the least resistance until you get stronger. I'll redesign the floor layouts to better reflect this of course
>Snowball
Yep, the combat is snowbally if you don't have the defensive options. It is intentional for the wolves specifically to die in one or two rounds while being able to do the same.
>Leveling up
Agreed. Good idea
>Chests
Not an error. There are relics and passive abilities that drop from chests. Relics show up in the relic menu (always active), passives show up in the party menu when you try to equip one. I will introduce a quick equip system
Thank you for playing!