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I want to clarify one part because I think there may be a misunderstanding in what I mean. My concern isn’t that the game represents size with numbers, ratios, charts, or UI feedback. I agree that those are natural ways to communicate size clearly? And common CCG stuff, like yeah, I see the inspiration from MTG and lorcana, thats not what im poking at, thats just how the genre is.

The part that feels *so* close to DD is the utilization of size delta as a direct mechanical layer: the core tactics of balancing that size ratio to mitigate damage and make your tools more successful. Even some archetype identity, such as how in DD, large decks are SMOrc-heavy, thin, light on card draw, while small decks are cycle heavy, and use their size as a resource, feel *very* 1 to 1 with your mechanical designs on Bellatrix and Alya specifically?

That said, I will wait and see if it finds that mechanical identity, because as I mentioned I love seeing innovation in the niche, best of luck.