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The vacbeds tend to appear out of nowhere more than anything else, so I guess they're floor traps? With how often they trigger, especially as you lose control from other effects, like being captured by the dogs, they trigger game overs way too often.

"Spend the turn in jail" doesn't make sense. I mean, attacks have cooldowns of 12-30 turns, making a "turn" = one movement, so "spend a turn in jail" would be one movement. Escaping a jail floor didn't seem to unlock any outfits. 

(+2)

when captured, a timer (the bar that decreases) will appear. Once it empties, "a turn" will have passed for the requirement. This is most visible when captured by a Cerberus, as the longer you let the bar zero, you will have a VERY noticable change yo your character.