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Papel

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A member registered Sep 21, 2021 · View creator page →

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Addendum: 

* [BUG] whenever you're in group sex, if you change the position to anything that isn't vaginal sex, any talk triggers (like when the girl asks about her breasts) will put you back in the vaginal pose. This may sometimes bug the animation.

* [BUG] During threesome sex, when you reach cumflation triggers (500ml, 1000ml, 1500ml), it'll immediately interrupt the cumshot and stop the animation, cancelling the rest of the creampie. It will also reset the animation speed to 0. Since impregnation only happens after the creampie ends, you can cum several times inside a girl and they won't get pregnant because of these interruptions

* [BUG] Whenever there's a second NPC in a sex scene, they can interrupt the girl's chatter about whether they're on the pill or not. If you click fast enough and get the prompt of where you'll cum before the second girl starts talking, you can interrupt her, which is useful to avoid sad girls stopping your sex or even to avoid a threesome

* [BUG] "Talk" button doesn't work when you're having sex with 2 girls.

* [BUG] Pregnancy experience never increases.

* [BUG] Sometimes, either Anica or Willa will interrupt me while I'm doing an action (Hug, Belly Rub) on another NPC while on the park, despite both Anica and Willa having S+ love, corruption and obedience. The dialogue will also be as if either of them caught me with the other relative.

* [SUGGESTION] When changing positions or starting sex, have the speed bar start at the middle instead of 0

* [SUGGESTION] When a NPC comes in to join in a threesome, let the player choose whether they want them or not

* [SUGGESTION] When any NPC is watching the player have sex, allow the player to talk to said NPC and invite them to a threesome.

It seems that the shaders got bugged the fuck out in my computer. Every time I start the game, I get a Fatal Error crash. One of those said something about "LowLevelError" and a "radtoolgame" or something in the second line, but it didn't let me copy-paste the error.

Also, seeing as how framerate and animation speed are significantly higher when fooling around the Farm or the Park when compared to home, you really ought to check what the hell is eating so much processing there. Animations in general can be 2-2.5x faster than they currently are.

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I'm not sure whether the animations during chatter are just too slow or if my computer isn't beefy enough? Feels like I'm getting really low FPS. Are you using any Culling methods that UE has? Since the player view is more or less fixed, it could be a good idea to use Precomputed Visibility. In any case, my GPU (GTX 1070) usage is low, varying between 7-13%, but CPU usage is 48-52% with the game alone.

* [SUGGESTION] A better UX would be to set the names and relations in the same screen as the player customizes the characters, leave the fields as input. Asking for the names in a black screen isn't good

* [BUG] When customizing Willa and Anica, clicking on the different fur patterns will reset their colors back to the default white/gray

* [BUG] "Change to Default" button syncs with the player colors

* [BUG?] Of the face options for Willa and Anica, only 1 keeps the eyelashes black, 3 others will color it the same as Secondary Color. Might be a good idea to make the eyelash use a separate color.

* [SUGGESTION] Make a button or select box for the player to choose which character to edit, in case they want to do a final check before confirming everything.

* [SUGGESTION] After clicking SAVE, show a message saying "Save successful" and dismiss the menu

* [BUG] After closing the game via the Menu -> Exit button, the process continues to run in the background

* When talking to a NPC and checking their Info, right-click on the left menu won't go back, you have to click in the 3D area

* Opening the My Stats window, then click the Menu, the window for My Stats will be moved down, showing more of the room you're in.

* I don't understand why, to bring up the phone proper, you have to click Action -> Phone then Use Phone, why not bring the phone up from Action->Phone?

* Whenever I talk to an NPC in the Convenience Store that is wearing the work outfit, they'll change to a casual clothing.

* The Love / Corruption / Obedience / Mood values of a NPC will change between this and showing the actual numeric value, I don't understand why it changes.

* [SUGGESTION] On mousing over any of those values of a NPC, show a short description of what that thing means. For instance "Higher corruption makes a NPC more likely to accept XYZ"

* During sex, every position change also resets the camera

* I personally dislike how the camera turning works, adding the option to invert X and Y axis separately 

* POV camera looks inside your own body

* With vaginal sex, even if you cum outside, you still get a "+3 from Creampie". You also get that +3 from mutual masturbation

* [BUG] After cumming inside the vagina of a girl, then going to have sex with another, their womb will show as if it's filled

* [SUGGESTION] Add a tooltip on what Patience and Satisfaction are and what happens if the bar fills or empties.

* [SUGGESTION] On the convenience store, add how much energy is needed to work each amount of time.

* [BUG] When you World Map to someone's house, "Move" button still shows all the rooms of your house

* [BUG?] When you wake up at 8:00 (clock shows 8:0 for some reason), you cannot find any NPC anywhere, you have to pass time at least once.

* [BUG] One time, when starting an intimate action with Anica in the convenience store, an NPC that I only talked to once (Love was F) piped in and stayed to watch.

Fuck no enemies and take no damage

Finish a level and you'll find out ;)

Thanks for that link, I've sent a Feedback - Feature request. Hopefully something will be done, but as that mod said, it's better if there's "more noise"


If anyone else want to request the feature, mine is to have an option, enabled by default on a project, to moderate any posts with HTML tags. Mine as below, for anyone that wants to copy-paste:


Please add an option for creators to manually review any comment that is posted with html tags on their games, turned on by default.

With this, any comment that has an <a href>, <img> or any other tag will be automatically flagged. The comment's contents will not be shown to page viewers, or will show up like the "Deleted" posts, but with the text reading "Awaiting moderation". The project owner will then be able to see the correct comment as it would appear and either approve or purge the comment.

This should allow creators to better handle the spam influx, since the majority are either posting direct links to external sites, or links to the spam account's own "games" which are malicious javascript code.

itch.io really needs to come up with ANYTHING for us to deal with this spam. Since we have plenty of power on our own stuff's pages, I feel like having a checkbox that says "Allow HTML in comments?" would be a good start - that'd deal with links and images. Deimus' idea of having comments in a moderation line, where they won't appear to anyone else is also a good option, I think it would fit perfectly with the HTML checkbox - if a comment has any <tags>, it goes to the moderation line and awaits for approval.

What is catching my attention now is that some of the spam is linking to itch "games", which I bet are just a bunch of malicious javascript code.

Neat stuff. I might also make one for <img> tag, as I've seen some bots posting only a single image with the text written on it. I guess the below would work?

.game_comments_widget.post_body img {display:none;}

.game_comments_widget.post_body p:has(img)::before {content: '[image hidden]'}

It's done with Game Maker, a post below lists an error that points to "gml_" functions, those are from that engine

Fair criticism 😆

From what I hear, windows defender will usually flag executables that are "packed in" with graphics and audio as viruses. Another thing that can end up flagging the game is using WindowsIconUpdater.

False positives are so common a quick search will show several different cases

You might want to disable the "End Day" button during daytime, otherwise it's pretty trivial to get to day 14, skipping the whole story and getting the game over

Someone is using your AI-modified assets on another game - https://adeptusceleng.itch.io/hivecityheat

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I think I'm stuck. I found the earrings and a Playmonkey Issue #22 while exploring, but I can't do anything with them. There are no missions for me to do and I can't explore further.

PS - managed to get #5 to start the quest by going to her room at night time while she was there. Is the quest start a random, unmarked event? - It's also weirdly convoluted that you can have them with you before the quest starts and are forced to pretend you don't have them yet.

PPS: Now it seems I can't give her the earrings. Whenever I try, protag just says "I should retrace her steps". I can't explore, she has nothing in the questions, other kids have nothing to tell me about it. The quest shows the first 2 points, "ask about it" and "find it" as complete


Other things I've found: If you give a repeat serum to either girl, the game just cuts back to the room you were in

* After making a serum, if the icon of the backpack is still open in the bottom left, right click (back/menu) doesn't work, you have to click the backpack again.

* If you sell stuff and load the game, whatever you sold will remain on the buyback menu, you can "infinite duplicate" stuff this way

* Exploration seems to wait "24 hours" - if you explore in the late afternoon, you can't explore in the morning of the next day because protag "I have already explored today"

* That questions minigame with #2 and #4 doesn't get saved in the savegame either. If you mess up the choices then load your save, whatever you picked previously will be missing, even after closing the game.

* Apparently, interacting with #4 in the night won't properly advance a day, even if it does advance time to early morning

New version has been uploaded, check it out

Check out the new version, should be fixed

I'm aware, the code's been fixed. I'm currently checking what could be the problem with some android players, with the game not even launching. Once I figure that out, I'll release another hotfix

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What version is your android OS? What phone model? If you try to run the web version here, does it work?

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Ugh, found out the issue for both cases. Blame the coder (me) - got it fixed, but I might wait a bit on more bug reports before uploading another hotfix

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It will

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EDIT: Fixed, make sure you download the R7a version!

Oh great, the *released* game is bugged, some collisions and timers aren't working for some reason. Finishing stage 1 also went to a black screen. 

Everything works fine when run from the editor, but not from the release .exe.

Gonna work on it ASAP

So, for those that are only following this by here, the "big deal" of my progress thus far:

  1. New big animations for the princess are on the way, there are 3 loops done at the moment
  2. enemies now have to be raped one time to show up on the gallery
  3. Stats screen has been added to the main menu and pause menu

I've been working almost entirely on animations the past few days and am likely to continue so. It's drawing the lineart + drawing the polygons inside godot + setting the proper Z index so the things respect depth + doing the actual animation (and dealing with magical keyframes appearing instead of updating existing keyframes)

Still possible to deliver an update before october is over, we'll see.

This game brought me some traumatic memories from Earthworm Jim

Don't worry, I'm currently working on the next update. Hopefully it'll be ready before october ends. Hopefully

If you decide to go ahead with a personal site, I'd recommend going with neocities

Weird. It seems that the Pause/Menu button on the top left still worked, correct? I really have no idea how or why the other buttons wouldn't work.

Can you experiment playing the web version on your phone, does it work correctly?

What device are you running it on? How is your FPS on it?

On hiatus, so to speak

Starting at stage 1 every time is working correctly, the game not saving your customized knight isn't, which means it's not saving any options either. I'll take a look into my code to see what's going on for Android

So, currently, every place is under construction and, once you masturbate away all your stamina (which is spelled wrong in the game, btw, "stamia"), you softlock yourself.

Brave Sir Knight Windows Release 6

This was a very interesting watch and one of the worst ways to learn that you should always check a contractor's job during execution and on delivery, not way later - something I've indirectly learned from seeing my family hire masons to fix stuff at home.

At least the new main menu screen didn't need any rework, right?

Lovely game, the graphics are wacky and cute at the same time. 

My main gripe is with keybinds used. I don't expect anything to be changed as you've already released a final version and a newer game, but might be useful to keep in mind for your future endeavors (tldr: lack of consistency in UI handling)

* On the menu, Picturebook and when choosing dialogue options, only W/S works. The arrow keys work for in-game movement but not for selecting options in the menu or dialog, it feels weird.

* Right as you start the game, during the initial cutscene, Enter, Spacebar, Z, X, C won't do anything. Someone unfamiliar will have to guess that pressing 'E' or LMB will advance the text. Given that neither left mouse button nor E work on the main menu, that feels "out of place"

* On the game proper, not having W as a secondary jump is a missed opportunity.

* When you press ESC to get shown the control scheme, ESC won't close the overlay, only E does that.

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By the way, I was completely surprised because the influx came literally out of nowhere. Some 3 weeks after the last update release, movement was usually on the 15-25 views per day. Maybe itch's algorithm decided to boost me for no good reason? I mean, effectively all the visits that happened came from itch's domains

analytics graphic

peak of 8k views in december

Can you tell me what device you're running and what's the average FPS you're getting? You can turn on/off the option to show FPS on the settings

Damn, I just got a sudden influx of ~1900 web plays and 17 new followers in less than 24 hours! Did something happen? Was my game featured somewhere?

Can you be a bit more specific? I'm aware that jumping is all kinds of fucked up for some people, which tends to be directly related to FPS.

What version are you playing, web, windows, android? Are you getting consistent 55+ FPS?

Interesting game. I did come across a bug, whenever the girl transforms into the half devil/half angel, she won't transform into anything else afterwards. I have to kill her in order to reset her and transform again.

Your phone probably lacks support for OpenGL3. Godot 4 dropped support for OpenGL2 so I can't target it.

Not yet, just haven't had much time to devote to the next update