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Papel

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A member registered Sep 21, 2021 · View creator page →

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Try this version. If the problem persists, under the Options, change the FPS to 59 or 60

https://www.mediafire.com/file/o0cwr4964uu98pa/bsk-fpsfix2.7z/file

R3 - Problems Jumping?

On the options, change the FPS to 61 then back to 60 and it should work again.

I'm not entirely sure how/why this happened, but I'm trying to fix it (I can't replicate it myself, so it's hard for me to really home in on the error)

Me dumb, me take hours to realize me no publish

No planned male enemies. An option for the player to be futa is in the plans, some hair+eye+mouth combinations already give a very feminine look. No idea about a when it'll be fully implemented

Hmm, I'm suspecting it might be something to do with the browser. Are you using Firefox or a variant? Because I've just tried it here and, with it and LibreWolf, I get that error as well. With Edge and Epic Privacy Browser, the download works. Try a Chromium variant, see if that helps.

 -

This part, right? The upper part is a trap on purpose, you have to go from below.

It's a bit tricky, but the trick is to just tap the jump button, holding it will end in failure. It requires some precision, you can't jump too early, but it's not pixel perfect. You can also jump as soon as you notice the character is falling (coyote jump)

Thanks for the comment, glad you enjoyed the music, it took me a lot of time to find and choose them! Art wise, the game is still very incomplete, and it really shows (no backgrounds, weird player pants, slightly off tile stuff, etc). I'll keep working on it for the coming months, though I can't make promises on when the next release will drop.

> Also, there's no limit to how fast you can go during the lizard scenes, so you can very easily shift into maximum overdrive, which is funny. I'd keep that in just for fun.

Yeah, that's something that I decided to leave in just for the laughs, way back in september 8. It's also why I've put a "reset speed", in case you enter a "kilohertz vibration" speed, either positive or negative

  1. Yeah, it's something I've been lazing on and kept forgetting to add. I'll also look into adding a proper hit effect.
  2.  The upper route is supposed to be much easier to go and get back (except for the first kobold nest, which can be a pain depending on your position) and, save for the small gap short jump, the platforming there should be a breeze, just slow. Which part did you find the platforming difficult in the upper route?
  3. Nothing to see there yet, should have something on Release 2
  4. The option only works when the game (re)loads a stage. Just tested on the browser version, started the game, unchecked the box, restarted the stage, and the princess was lemon green with pointy ears. On another restart, she had an orcish mouth with light violet skin. This won't block human colors or ears from being randomly picked. If that still doesn't work, I'll have to take a look into it.
  5. That's the very next thing I plan to work on for R2, which is the victory with the princess rewarding the player. The reward will be different depending on how whether you've raped enemies. It should be a big animation akin to the 2 ones currently available with the kobolds, but slightly different positions

It's something I expect to do in the future, as I'll have to add some on-screen controls for that. No idea about a when it'll be available

Weird. What message are you getting? I've just managed to download it from a private tab without a problem

REPORT ALL RELEASE 1 BUGS HERE

The 4th minigame (5th?), after the kissing one, when the orc is called. The game kept showing several "failed to load image" errors, even the background was black