Try this version. If the problem persists, under the Options, change the FPS to 59 or 60
https://www.mediafire.com/file/o0cwr4964uu98pa/bsk-fpsfix2.7z/file
Try this version. If the problem persists, under the Options, change the FPS to 59 or 60
https://www.mediafire.com/file/o0cwr4964uu98pa/bsk-fpsfix2.7z/file
-
This part, right? The upper part is a trap on purpose, you have to go from below.
It's a bit tricky, but the trick is to just tap the jump button, holding it will end in failure. It requires some precision, you can't jump too early, but it's not pixel perfect. You can also jump as soon as you notice the character is falling (coyote jump)
Thanks for the comment, glad you enjoyed the music, it took me a lot of time to find and choose them! Art wise, the game is still very incomplete, and it really shows (no backgrounds, weird player pants, slightly off tile stuff, etc). I'll keep working on it for the coming months, though I can't make promises on when the next release will drop.
> Also, there's no limit to how fast you can go during the lizard scenes, so you can very easily shift into maximum overdrive, which is funny. I'd keep that in just for fun.
Yeah, that's something that I decided to leave in just for the laughs, way back in september 8. It's also why I've put a "reset speed", in case you enter a "kilohertz vibration" speed, either positive or negative