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(1 edit)

Hello! Thank you very much for your message. I’m glad to hear that you like it ^^

Of course, I’ll be happy to answer your questions.

Let me go through them one by one:

  1. At the moment, there is no direct way to “disable” the Fusion feature, since it is part of the system’s core mechanics. Removing it would also take away a significant part of what makes the system fun.

That said, I could consider adding an option in a future update to disable this feature. However, I honestly would not recommend doing so, since the Fusion system is also used for playing Equip Magic Cards directly from the hand.

Of course, if you do not want to use Fusions, you can simply choose not to create any.

Regarding Trap Cards, they are also part of the system’s overall ecosystem. I could add an update that allows this card type to be “hidden” from the game, which would not be a problem technically, but it would also remove some of the charm and depth from the duels. For that reason, I would not really recommend removing core mechanics.

2. This would be more complicated, since the system was not designed to work that way. Keep in mind that CDS is customizable to a certain extent, but its core structure is already established.

In your particular case, I would consider creating a custom plugin, or at least making a larger, project-specific modification tailored to your needs.

3. Currently, monster attacks do not have individual animations.

However, this is something we had already considered, and it will be implemented in the next major update, which we hope to have ready by the end of the month. This update will also include several new improvements and features.

The more support the project receives, the more features and improvements we will be able to continue developing.