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I really liked this game's atmosphere, both in terms of visuals and audio. The graphics seem to remind me of old, simple, abstract indie games, as if those from the early 2010s: simple shapes, mazes, electric-glowing spheres, and, most importantly, the UI design of the menu and in-game text. There's something about it all that's so special.

The visuals are also greatly enhanced by nice music in the menu and this ambient background music, which also has a similar abstract atmosphere. Perhaps, I might have liked to see a track with a little more depth in the in-game music, but the selected music also complements the atmosphere well.

Even though the game used ready-made assets, they were selected with good taste and vision/idea.

Now, as for the gameplay:

I’ve spotted a pattern in the incorrect paths, and can now get through the game without even interacting with the spheres. But I assume I can make use of this, and always know which sphere isn’t lying, and accept its help. I don’t quite understand the point of the "Follow" option tho, given that I can get there on my own, and nothing'll change. 

So, I feel like the mechanics of interacting with the spheres and the trust system are quite interesting, but practically useless

HAHAHAHA you are in fact as smart as my brothers. So the optimal strategy imo is to fish for the haste from a good orb and then never talk to an orb, hence Trust No One. But I think there are also cool strategies with the portals I haven't test enough! Thanks for the feedback