Everything works! Music tracks change as things progress, new options fade in as the player gets close to unlocking them, there's an explicit "you are at level x of 10" display, pacing is fairly speedy... While there's not a lot of theming or any unique gameplay elements, this is a great test case showing the author understands how to make and post a game, and knows how to manage UX elements.
559 seconds to beat. I wouldn't recommend it as a game qua game, it's pretty empty, but I am interested in seeing what lucidy puts out next.