Awesome game! I loved the art style and the models for the school + the main character looked great. The map was also a lot bigger than I expected. And also you got the feel of a soulslike down. For example, the forced loss at the start was a cool addition.
Other than the obvious lack of music and enemy models which would greatly enhance the game, my main critique is how the wand type weapons don't seem to be able to break the wooden walls. It's a shame because I had to switch back to the rusty blade to actually progress, but then when I fought the sting boss, the sword is a terrible weapon against them since when you get close they have an unreasonably big damage hitbox which felt a little unfair. Lastly, the blocking and rolling mechanics did not feel like they worked at all.
Otherwise, I think this game was pretty neat and I hope the people who actually participated in the jam will rate it well!
Viewing post in Knight's Memoirs jam comments
Thank you so so much for playing!
Despite the little time our team had, I'm very glad you enjoyed playing through as much as you could without all the visuals and SFX we planned to add before submission!
There will definitely be a visual update alongside some SFX things later this week to help everyone get through Knight's Memoirs more easily!