Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Fabulous !!

Couple of things that I have noticed...

Sounds effects seem way too loud and become super annoying after a while..  I feel like on the Amiga version these were much more subtle, louder when source of them was in the centre of the screen and quieter when source was further away from the centre of the screen.

I seem to also have encountered a couple of time a bug when building. Sometimes builder receives no materials, even though there is plenty in the castle, joining roads are not crowded... i ran game at max speed for good 3 minutes and poor fella never received anything (there was nothing else being built, plenty materials, carriers on the path leading to building being built were idle). Once I built alternative path materials started being transported to building site.

Zooming in.. this seem pretty useless and just results in very pixelated picture... i think zooming out would be more useful (to quickly see larger area and plan expansion).

(+1)

Good points, I thought about zooming out, zooming in 1x more is only fun for looking at pixels indeed. Will look into the bug with not getting materials (which I noticed int he original amiga game so could be some latent code I copied over and can do extra checks). I agree about SFX since Amiga was limited by channels, Gamemaker is not, so I can limit it to be similar,will introduce the fading to edge of screen for volume too. Great feedback etc!

Done, done, done...

OMG.. all actioned on the same day... I can't believe it...

Thanks !! Let's get testing..