Ok, finished the tutorial/demo. I think the full game looks good, though hopefully the tutorial process is less laborious there– I don’t like it when tutorials force me to take game actions, especially bad ones.
Overall, I think the sigil drawing is fun, though it will slow down combat too much for some people, but I think that’s okay; a game doesn’t have to be for everyone. Although I think the balance is fine, the language used in the tutorial makes me think that you think reserves are hard to replenish, which is false because you can convert unspent blots to ink by default and there’s no time limit on fights so any weak enemy you can leave alive is a full replenishment of your reserves at the end of a fight provided you can heal at all (one negative healing trait is fine, but two stacks would prevent this).
Also the shield slam sigil doesn’t work currently (it does 0 damage when consuming shield as well)