Happy to hear the cutscenes felt nice! I always really liked the way Slay the Spire displayed their events and cutscenes, so I tried to put some of that into the cutscenes of this game. I also wanted the player to have some influence over their damage in- and output other than choosing actions, so I added some qte's to everything, glad that feels nice and immersive!
I totally agree with you on the fact that the combats take a tad too long. A short first combat is a nice idea, I suppose I could've split the first crewmate fight into two separate ones with some more variation! I initially did want to add some more mechanics, though I ran short on time in the end unfortunately.
Thanks a lot for playing, and for the feedback, I'll keep it in mind :D