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Heavy AI use but I overlook that because submarines. This actually does a pretty good job of scratching the submarine itch, and has room for expansion.

One bug I've come across so far is that if you're in F-mode, periscope targetting, and you switch to U Upgrade or Tab strategic, it messes up. I have to esc out of fullscreen to get it working right again. 

Low Supply and Port Liberated popups don't seem to be clearable - they just sit there blocking the screen. Makes it hard to upgrade

Oh wait right click clears them

Ships can go on land

(1 edit) (+1)

Thanks for the feedback! Looking to continue to grow this game, so if there is anything you want to see let me know and i'll see if i can add it.

I've addressed the issues on periscope mode & notifications, thanks for pointing them out. As for ships sailing on land, this is something i plan on fixing and will come when i dedicate some time to a general pathfinding update.

And yes i do use AI. I am a software dev full time, and I use AI to help me develop this game in my spare time. Without AI, i certainly wouldn’t be able to create the game to the state it is currently in in the limited spare time i have.