
Still marvellous like last time. Core gameplay is even more solid, and I love the new mechanics! The new map is larger and imposing, but doesn't feel empty, barren or stretched out. Loved the secrets and multiple connected areas! Looks like a proper place too while still being an actual level. Hope to see it fully polished next time! Just some thoughts:
- Needs a standing-on-top-of-pole animation/state;
- Needs a swimming dash animation;
- Checkpoints, if they remain manual instead of automatic (last few steps on solid ground), should probably be visible;
- Could make the enemies drop bones so murder is mandatory;
- Rat attacks could probably be faster, since they don't do damage on contact;
- There's something wrong with the pause button, like it doesn't always immediately trigger;
- Some challenges could use a fixed camera angle, like the sliding wall platforms on the side;
- This is probably a filthy casul thing, but that pressing select to look at the closest bone thing would really help with finding those last few ones (not for big bones though, that'd ruin the secrets)!
- Overall polishments with sound and visual effects, but you probably knew that. Imagine terrain-based footsteps!
Keep at it! I'll kill you if you don't. Can't wait for the Attack and Running Attack animations!