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(+1)

Fun game! Played through the first act. I haven't played in forever and the improvements are clear.

  • Every floor my guy mentioned he was hungry, but do I need to eat? Or is it just for the passive bonuses.
  • Are there maps besides the mini map?
  • The headshots with the sling are satisfying.
  • Initially I couldn't tell if I could loot things on tables or crates.
  • Took me way too long to realize I could press 'E' next to barrels instead of bopping them one by one with my sling.
  • Comfy music.
  • Do the flame traps just keep going as long as you stand nearby? Is there a way to disable them I'm missing?
  • Can't figure out how to unlocked locked chests. I assumed it'd be from keys dropped from enemies, but maybe those keys are just unlocking the gate to the next area?
(+1)

Thank you for playing!

  • You can optionally eat for Exp bonus and for a small healing, but I also plan to add after v.1.0.0 release a Legendary difficulty; there will be a hunger system among other things
  • If by "maps besides the mini map" you meant some kind of world map, there is no thing like that in the game, but maybe later
  • Almost all flaming statues just keep going; only in a full version there is one room with an exception on one of the latest floors
  • To unlock chests you need lockpicks, and you have to be a class of right archetype, or have a lockpicking trait to use the Lockpicking system (lockpicks are buyable from common vendors, and lootable from barels if you can use them)