This is a really neat mix of familiar elements just done in a way I haven't seen before. Some thoughts off the top of my head:
- I have mixed feelings about the dice roll for AP. On turns where you high roll you feel really powerful. When you low roll you're forced into yet another dice roll hoping evade works. It's really easy to get forced into an impossible game state even if you came prepared. I like the oppressive nature of playing around constraints that are random, but it would be nice to have the option to run or reposition so it feels like I'm *actively* doing something to survive.
- The vibes are immaculate. The landscapes feel surreal and make me want to explore and figure things out. I was really sad when I found the gate and it told me "The key is on level 2". Finding a key became an expectation and not a neat thing to discover. And even had I not found the gate first, the key tells you "This unlocks the gate on level 1" when you find it. Let me get lost and experiment!
I'm looking forward to playing more :)