Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

CHANGES SINCE LAST DD:

==== FISHING ====
Updated tutorials.
Added decorations to levels 2 and 3.
Fixed a bug that could sometimes cause music to not play when restarting the level.

==== WIZARD DANCE ====
Rewrote much of the logic for loading and playing music, and moving notes down the screen. This should result in a smoother experience, regardless of the type of audio device the player is using.
Added a calibration screen in the Options menu to adjust the offset based on the current audio device's latency.

==== SHOOTING GALLERY ====
Added a sprite and sound effect for when you miss a target.

==== DECIPHER ====
The name of this game mode was changed from "Letter Editing" to "Decipher".
Updated map icon.
Fixed drop zones appearing in the wrong spaces in level 3.
Added a background to level 2.
Added some auditory and visual feedback to level 2.
Updated cutscenes.
Re-did level 3.
Added hints to level 3.
Fixed a bug that could occur in level 3 if the player let go of a word directly above the Submit button.
Fixed a crash that could occur in level 3 if the player pressed Submit without inputting a guess.
Updated Submit button.
Added a very easy problem to level 1 to help explain the gameplay better.

==== TOWER DEFENSE ====
The cursor is now visible while the buy menu is open.
Updated tutorials.
There's now a small puff of dust whenever an imp dies.
Imps become lighter when they take damage.
Swapped the circle's outline when placing a weapon with the full circle after it's placed. Hopefully this should make it a bit less "busy".

==== SHOOT-EM-UP ====
Updated tutorial.
Fixed a bug that could cause time to go into the negatives if the player died while there were only a few seconds left on the clock.
Enemies now arrive in waves.
Redid all three levels.
Fixed a bug that could cause some enemies to shoot bullets while the player was dying or dead.
Slowed the enemies down.
There are now three different possible death animations for the imps, depending on how they die.
Added a small explosion animation for when a bullet hits an enemy.
Fixed a bug that could cause the fairies to enter the "THIS IS OVER" state, even if the remaining enemy had more than one health.

==== TEAM BATTLE ====
The name of this game mode was changed from "JRPG Battle" to "Team Battle".
Updated map icon.
Fixed a bug that could cause the wrong character to blink upon taking damage.
Added a "Success" screen.

==== DRAGON RUN ====
Fixed a bug that caused the enemies to not animate in level 3.

==== PLATFORMER ====
Tweaked some hitboxes to make the projectiles less deadly.
Tweaked the jump height and camera to hopefully make the gameplay feel better.
You can now see your score during levels.
Fixed a bug that caused some platforms in level 2 to not check for collision.

==== IMP LAUNCH ====
Updated map icon.
Slowed everything down.
Increased the number of items that appear.
Added a big rocket sprite for when the imp is on the ground. It's not really good for anything, just felt appropriate.

==== MAP ====

Added a "drawer" that can be used to quickly navigate between levels.
Fixed a bug that could cause icons to freeze in their animations while navigating via the W/A/S/D keys.
It is now possible to scroll the map by moving the cursor to the edges of the screen.
Fixed a bug that could sometimes cause icons to become selected after exiting cutscenes.
Fixed a bug that could cause icons to freeze in their animations while navigating via the next/previous buttons on the level card.

==== MISC ====
Added some short SFX that play when a cutscene ends.
You can now press LMB to skip through the results screens of most game modes.