General imperssion is only within my expectations for the full release. It's too early to judge how this game will be when fully unfolded, because right now, the early game phase is "commit to using only 1 skill", but even with that i had my strongest options change, so experimentation even during early game is there (starter bolt/sky bolt with turret/blizzard increased damage although that one was a bit lame), and since it says "synergies are full release thing" it should get even more nuts (i hope), balancing these will be a nightmare, good luck lol
- Is it me or non-fullscreen game window is too small?
Again, just me or music TREMBLES when bassy parts play?(default music sliders were too loud for my speakers, its aight)- Journal elements tab got some visual issues : 2nd part of the weakness description is weirdly formatted, it sinks below xd; and "earth" is colored like fire in "lightning to earth"
- some evolutions have text overlapping under "synergy" tab (bolt/earht, sky bolt/turret)
- some values to show would be nice: enemy hp/spell's damage, bolt-earth-execute HP threshold, crit chances, crit damages, all that. Sure, it might not be as necessary to play, but it would give me more engagement towards making builds
- some of the spells (poison) benefit from causing some chaos (spawning pools in that example) beforehand, so better option for these is to start at earlier time checkpoint, but that just loses me on time to alternatives, maybe a toggle near "play" button to have a short "setting scene up" intro with low-hp dummies that dont give hp? Or start the battle with some of those effects already deployed
If release wont have 1 definitive meta for all levels AND wont have a lot of "useless" spell combinations, then this might actually rock, i'll be waiting for release
Reminded me of "Pacremental", but this one (will) have synergies and not click-heavy, so this is already ought to be an improvement