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Love the art and music!

It was not that clear which cheese was the bad one. Since they stayed in the same spots it was kinda fun to optimize the route as you went and tried again. The slowing after eating the cheese made play different which was interesting. Shortest route to cheese and doors was not the best but going to the farthest cheese when you zooming fast at start. Great design that made big impact on gameplay.

Great job and I would say some cheesy now but I’m stuffed.

Uh ye, we wanted to make it like dont trust all the cheeses but we couldn't implement it that well in the game cuz we ran out of time. Its good to see that people liked our little game :D