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(+1)

Thanks for your thoughts! 

- Zepar definitely doesn't scale well in this portion of the game for sure in terms of DPS, though DPS was never my intention with his design. I'll look into it more with stronger enemy introductions.

-I'll look into this! Must've been a switch or something I forgot to flip again

-Ipos is definitely a great all rounder but in terms of balancing most of the battles were planned for and balanced around Haures and Glasya-Labolas as they are borderline game-breaking teammates from my testing.

-There were no changes to Kushiel's fight in this update excluding the introduction of new player skills, also the "stagger" flavor text isn't actually a status condition but an HP indicator. Additionally, I knew instakill mechanics on a random ally would become frustrating, so I made SURE this update would help bring more consistent ways to play through it. There are many correct ways to do this fight but I'll leave it at that haha.

-rng

(+1)

Awesome, thanks a lot, can't wait to see more changes! As it turned out, the reason my friend couldn't beat the game is because he kept getting unlucky with recruits and game kept crashing on solo runs LMAO