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notsumie

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A member registered Mar 20, 2026 · View creator page →

Creator of

Recent community posts

-For dialogues this was definitely something that was in consideration but the main reason I never implemented it was because of how daunting it would be once the roster gets bigger (ToT). Depending on how well development on the next part goes I'll definitely try and see if I can get things more organized

-Geckos and Sinners should have the same chance to appear on any given enemy encounter within the first 10 floors of Limbo, with Geckos being pretty much exclusively fodder

-Sadly I think freezing is just an rpgmaker thing. If by freezing you mean a black screen with audio i believe there should be other solutions online like editing a specific line of code in one of the .js files but I'm afraid I can't give an honest solution I feel comfortable sharing (ToT). For other bugs and stuff though feel free to share them literally anywhere, I'll definitely see them and will get to patching them once I've collected enough.

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Thanks a bunch for checking out the game! 

The choices you make in the intro sequence are what determines your starter, and making some choices or skipping the intro can randomize the starter as well

For the battle items situation, the Bloody Wounds status will reduce efficacy of HP/MP restoring items used by the afflicted user to 0. Originally it was intended to make it so basically users cannot heal or recover HP/MP via items but in this version it SHOULD work if another character uses said items on that user instead.