Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Hello and welcome to Feedback Quest 9! My name is Hythrain, and I'm one of the hosts for this lovely event! I'm also one of the streamers, so both the game and this feedback are being done live! If you want to see the see the VOD, let me know and I'll link you to it when it's uploaded to YouTube!

This is a really fun game. Like, this is REALLY fun. Every time I made it to the next pool of water, I was so excited! Then it suddenly ended and I was sad (which I did in just over ten minutes). I really want more of this!

In terms of feedback I can give to improve the game, I honestly don't have much. This game has good visuals, good in-game humour (You did not lie about there being nothing at the beginning and that cracked me up, especially when the "Told ya" appeared), and it's just a fun idea. I do have a few ideas, though.

For starters, I think having a sort of guide to show the angle the fish is going to fly up to a certain distance away would be good. That way, the player has some sort of idea about where they're going before they launch. A lot of my failures were because I kept making the exact same shots when I thought I had made a tweak, and a guide to give me an idea of where I'm going would help solve this problem.

I also feel like there should be a better way to swim in water besides just spamming one button. Perhaps a second button that exists only for swimming in water that won't let them shoot out of it? That way players can hold that second button until they're position instead of needing to spam the same button they're going to use to fire into the air?

Honestly, this is all I can think of. I can't wait to have more of this to play!

Edit: I forgot one thing. When I downloaded the game so I could play it off browser, I noticed that part of the window is cut off on the bottom. Something tells me that's not intended, or at least that the game needs the ability to be put into full screen.

(2 edits)

Thank you for the kind words! I would love to see the VOD once you have it, 10 minutes is pretty quick relative to my other playtesters, you must've taken to the game pretty well, that makes me happy :)

We will probably add an angle guide in an update, enough people have asked for that so I clearly underestimated the qol benefit of it, oops.

Having hold to swim on a different button sounds pretty reasonable too, I'm kicking myself for not thinking of that on my own. But I probably won't sit down to figure that one out until we have more levels to play in. Expanded underwater sections are on the drawing board anyways, so it'd go right along with that.

As for the window being cut off... I'm honestly not entirely sure what you mean by "cut off", but I guess I can't reproduce that one since it looks normal to me. Might be desktop resolution specific? The window is resizable, but the game is locked to 16:9 ratio, so for example if you have a 16:10 monitor it would add black bars to the top and bottom if that's what you mean. Oh and Alt+Enter should work to fullscreen the game, I don't advertise it because that also hides the all important close button and I haven't added an in game quit button yet, but it's a fairly common key combo regardless.

Edit: Oh... I think I get it, you have a 1080p monitor, the game loads in a 1080p window, but the OS prefers to nudge the title bar into view, so the whole game gets shifted down by a few pixels on load. Yeah... the maximize button should fix that too, but I'll think about a way to make that better, probably just a godot configuration option I can set somewhere.