Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thank you so much for the detailed feedback! I really appreciate you taking the time to play several runs and explain what you liked, what you didn't, and why.

About the class balance, there is actually a little more going on than what you can see from a few runs.

Hunter is intentionally designed to be a strong and easy-to-use class early on. It's probably the easiest class for a new player to pick up. The downside is that it falls off quite hard later, and currently it actually has the slowest average completion time of all the classes. So Hunter being very strong early is not necessarily a bad thing, but your feedback does make me think that maybe the early part is a bit too extreme.

Ice Mage is basically the opposite. It's one of the weakest classes early, but once you start getting deeper into its skill tree and upgrades, it becomes one of the strongest classes in the game. That's intentional as well, but maybe the difference between early and late game is simply too big. This is something I need to look at.

Barbarian is a bit easier to agree with. We already know Heavy Slash is too slow. The original idea was basically that you would eventually stop using Heavy Slash and just go full "spin to win", but that doesn't really justify the skill feeling bad to use. So yeah, that one needs some work.

Also, you found an actual tooltip mistake with the Barbarian perks! Cleave and Spin are the same skill, but the tooltips are wrong. That's on us and I'll fix it.

The movement speed feedback is also something I agree with. And actually, the same may apply to attack speed, cast speed, and possibly mana/stamina costs. Meta-progression eventually makes these things much less noticeable, but I think the early game may simply be too restrictive right now. If the player needs several hours of progression before the game starts feeling good, that's probably something I should balance.

And thanks for reporting the buff tooltip bug! That's definitely a bug and needs to be fixed. :D

About the starting area looking like Tristram... yeah, that was actually intentional fan service. 😅 But I understand your point, and it might be a little too close for comfort. I'll have to think about what to do with it.

And yes, there is currently no music. 😅 It's still in development. I'm personally not a big fan of using AI for music, so I'd rather take my time and find the right solution instead of just adding something for the sake of having music.

Thanks again for the feedback! Even when some of these things are intentional, it's really useful to see how they actually feel when someone new plays the game. That's exactly the kind of feedback I need to find where the progression is too extreme.

WARNING -> IM SPANISH NATIVE SPEAKER -> THIS RESPONSE IS AI-TRANSLATED ðŸ˜…

(+1)

I appreciate your honestly regarding how the game is designed.

Personally, I think it'd be more interesting if your classes were more balanced but each offered a different way to play the game, which would naturally make ranged classes have an easier time in the early game thanks to keeping out of harm's way more easily but would balance out more later on. However, that's just me. As for music, I appreciate you want to avoid using AI music. That said, there are many resources out there to find non-AI made music that could be temporarily used. I'll admit, I only brought up the music because the game honestly felt like it was a lot later in development than it seems it may be.