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Really enjoyed this and thought it was a great take on the theme. Very simple mechanic done really well to emphasize the theme is awesome as far as I'm concerned. The dialogue at the beginning was very funny and balanced setting the premise and teaching the game well. You already know about the hitbox issues but just to let you know I also encountered them (just mentioning in case it helps to see how ubiquitous that is for the experience).
:) great work overall!

You left some really helpful visual feedback on my game so I'm gonna try to return the favor with some audio feedback on yours, hope that's ok :)
The music choice was great and set the tension nicely. The background ambience for the people was good too and gave the impression of a crowd but it all felt very distant and not like you were walking through a crowd. I wouldn't know if this was the right fix without tinkering with it myself but something I'd experiment with is having some close-sounding human noises as you're moving through people. Just something to balance the sense of depth and give more sonic-feedback to being close to other people. Super subtle adjustment to make and like I said, not sure if it's the perfect fix without tinkering myself but hopefully wondering about it is helpful. 


Great work and best of luck on everything!

Thank you so much for playing! It's nice to hear such detailed audio feedback, I feel like it's the least-mentioned aspect when rating games at game jams! ♥ I'm sorry you also had trouble with the hitboxes.

A bit of a SPOILER if anyone's reading this before playing, but this should be the text that appears if you win: Bravo! You managed to catch the intruder before she could cause any problems! The guards took her far away from here. You saved the ball!