That spike was initially put there for testing, and I had left it there and kept running over it in testing. Then the evil thought was to leave it in, but I did put a warning sign next to it. I just put it in the right spot to catch those who naturally like to move down at the beginning.
The dialogue system was the bare minimum to get the job done. Currently rewriting the whole dialogue code atm (see InDevelopment link). Already added a text type effect, which makes it so much better.
(Test bug already explained in another post/faceslap moment)
Thank you for the feedback and for playing my game.